Skip to main content

How To Use HashTable?

Hashtable maps one KEY with ONE value.
like
Hashtable numbers = new Hashtable();

numbers.put("1", new Integer(1));
numbers.put("2", new Integer(2));
numbers.put("3", new Integer(3));
numbers.put("4", new Integer(4));

My problem is -- how to map multiple value with singlt KEY

numbers.put("1", new Integer(1));
numbers.put("1", new Integer(2));
numbers.put("1", new Integer(3));
numbers.put("2", new Integer(4));
numbers.put("2", new Integer(1));
numbers.put("2", new Integer(2));
numbers.put("3", new Integer(3));
numbers.put("4", new Integer(4));

How to keep the multiple value with singl KEY... if any one has some code

Simply saying, you can't

Read the doc of put, it result the previous value of the key if exists else null.

But you can solve it in different way.

You were trying to do this.

numbers.put("1", new Integer(1));
numbers.put("1", new Integer(2));
numbers.put("1", new Integer(3));
numbers.put("2", new Integer(4));
numbers.put("2", new Integer(1));
numbers.put("2", new Integer(2));
numbers.put("3", new Integer(3));
numbers.put("4", new Integer(4));

Now you do this,

Numbers.put ("1", new MyNumber(new Integer(1), new
Integer(2), new
Integer(3)));

Means, you create a class MyNumber and encapsulate the other three values in it and put this MyNumber class as a value of the key "1"..

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

You could also use an array of objects:

final int limit = 4;
Map A = new Hashtable();
Integer[] B = new Integer[limit];
B[0] = new Integer(8);
B[1] = new Integer(8);
B[2] = new Integer(8);
B[3] = new Integer(8);
A.put("Integers" , B);

Depends on the application for which you are trying to use this.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%.
I tryed your code but get the error--

[Ljava.lang.Integer;@1cde100

Where I am wrong plz tell me.

final int limit = 5;
Map A = new Hashtable();
Integer[] B = new Integer[limit];
B[0] = new Integer(8);
B[1] = new Integer(8);
B[2] = new Integer(8);
B[3] = new Integer(8);
A.put("Integers" , B);

System.out.println(A.get("Integers")) ;

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is not the error, actually the code is just printing the Integers array (System.out.println(A.get("Integers"))). Since the toString() method of the array is not overridden its not printing the values in the hashtable. I guess its just returning the address space of the object.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%-------------------------------------------

Actually your trying my code and not Sanjeev's. Take a look down the chain, you will find out. Sanjeev recommended writing a different class, which has its own advantages. I recommended you to use an array instead of a whole new class.
You might have got an error because the get method returns an Object but "Integers" which you put in the HashTable is an array of Objects. Solution is simple:
just typecast.
Here is a sample code wiothout any errors (pls refine it, its a mess)
final int limit = 4;
Map A = new Hashtable();
Integer[] B = new Integer[limit];
B[0] = new Integer(8);
B[1] = new Integer(8);
B[2] = new Integer(8);
B[3] = new Integer(8);
A.put("Integers" , B);
System.out.println(B);
A.put("Integers" , B);
Object[] B2 = (Object[])A.get("Integers");
for(int i = 0; i< B2.length ;i++)
System.out.println(B2[i]);

%%%%%%%%%%%%%%%%%%%%%%%%%%%%-------
I've removed one line in the code which is not necessary and another minor change (doesn't make any difference to the way it works here)
final int limit = 4;
Map A = new Hashtable();
Object[] B = new Integer[limit];
B[0] = new Integer(8);
B[1] = new Integer(8);
B[2] = new Integer(8);
B[3] = new Integer(8);

A.put("Integers" , B);
Object[] B2 = (Integer[])A.get("Integers");
for(int i = 0; i< B2.length ;i++)
System.out.println(B2[i]);

%%%%%%%%%%%%%%%%%%%%%%%%%%%%------------------------------------------------

// Keep all the values of a particular key in a ArrayList and
// put that key and ArrayList in your hash table.
Hashtable ht = new Hashtable();
// For Key 1
ArrayList list1 = new ArrayList();
list1.append(new Integer(1));
list1.append(new Integer(2));
list1.append(new Integer(3));
// For Key 2
ArrayList list2 = new ArrayList();
list2.append(new Integer(3));
list2.append(new Integer(1));
list2.append(new Integer(2));
// For Key 3
ArrayList list3 = new ArrayList();
list3.append(new Integer(3));
list3.append(new Integer(4));
list3.append(new Integer(1));
// For Key 4
ArrayList list4 = new ArrayList();
list4.append(new Integer(2));
ht.put("1", list1);
ht.put("2", list2);
ht.put("3", list3);
ht.put("4", list4);

Comments

Popular posts from this blog

Asynchronous Vs. Synchronous Communications

Synchronous (One thread):   1 thread -> |<---A---->||<----B---------->||<------C----->| Synchronous (multi-threaded):   thread A -> |<---A---->| \ thread B ------------> ->|<----B---------->| \ thread C ----------------------------------> ->|<------C----->|

WebSphere MQ Interview Questions

What is MQ and what does it do? Ans. MQ stands for MESSAGE QUEUEING. WebSphere MQ allows application programs to use message queuing to participate in message-driven processing. Application programs can communicate across different platforms by using the appropriate message queuing software products. What is Message driven process? Ans . When messages arrive on a queue, they can automatically start an application using triggering. If necessary, the applications can be stopped when the message (or messages) have been processed. What are advantages of the MQ? Ans. 1. Integration. 2. Asynchrony 3. Assured Delivery 4. Scalability. How does it support the Integration? Ans. Because the MQ is independent of the Operating System you use i.e. it may be Windows, Solaris,AIX.It is independent of the protocol (i.e. TCP/IP, LU6.2, SNA, NetBIOS, UDP).It is not required that both the sender and receiver should be running on the same platform What is Asynchrony? Ans. With messag...

Advantages & Disadvantages of Synchronous / Asynchronous Communications?

  Asynchronous Communication Advantages: Requests need not be targeted to specific server. Service need not be available when request is made. No blocking, so resources could be freed.  Could use connectionless protocol Disadvantages: Response times are unpredictable. Error handling usually more complex.  Usually requires connection-oriented protocol.  Harder to design apps Synchronous Communication Advantages: Easy to program Outcome is known immediately  Error recovery easier (usually)  Better real-time response (usually) Disadvantages: Service must be up and ready. Requestor blocks, held resources are “tied up”.  Usually requires connection-oriented protocol