This is another of the data-driven pattern. The client invokes a particular module using a command. The client passes a request, this request gets propagated as a command. The command request maps to particular modules. According to the command, a module is invoked.
This pattern is different from the Chain of Responsibility in a way that, in the earlier one, the request passes through each of the classes before finding an object that can take the responsibility. The command pattern however finds the particular object according to the command and invokes only that one.
It’s like there is a server having a lot of services to be given, and on Demand (or on command), it caters to that service for that particular client.
A classic example of this is a restaurant. A customer goes to restaurant and orders the food according to his/her choice. The waiter/ waitress takes the order (command, in this case) and hands it to the cook in the kitchen. The cook can make several types of food and so, he/she prepares the ordered item and hands it over to the waiter/waitress who in turn serves to the customer.
Let’s have a look at this example with Java code.
First thing is the Order. The order is made of command which the customer gives the waiter.
Order.java
| package bahavioral.command; /** | |
| | private String command; |
| }// End of class | |
The other thing is the waiter who takes the order and forwards it to the cook.
Waiter.java
| package bahavioral.command; /** | |
| | public Food takeOrder(Customer cust, Order order) { |
| }// End of class | |
The waiter calls the prepareFood method of the cook who in turn cooks.
Cook.java
| package bahavioral.command; public class Cook { | |
| | public Food prepareOrder(Order order, Waiter waiter) { public Food getCookedFood(Order order) { |
| }// End of class | |
Now, here, the waiter takes command and wraps it in an order, the order is associated to a particular customer. For, the cook, the order is associated to a cook and also Food is associated to the Order.
The order is an object which depends on the command. The food item will change as soon as the command changes. This is loose-coupling between the client and the implementation.
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